Join the Federation and explore alien worlds today. You’ll be adequately compensated upon survival.
Cooperative
Exploration
2 players
90-150 minutes
Take over a dog-friendly pub in your quest to pet the most dogs. Keep buying drinks or you'll be shamed out of the place.
Pet-collection
1-8 players
30-60 minutes
Our world has fallen to the demons. You must master the enemy’s magic and survive against all odds.
Role-playing
Card-based combat
3-5 players (+1 GM)
Campaign-driven
An obvious addition any expansion pack brings is more. Fundamentally, people who buy a game expansion are fans of that game. They want an excuse to return to a game they like and rekindle the fond memories of their first few playthroughs. While it’s nice to talk about ways to reinvent a game through an expansion, it’s essential to add that contingent of extra stuff to the core mechanics. However, doing so risks unbalancing the game. As a follow-up to our description of the Hollows terrain, I want to share some of the smaller additions that are coming in Far Away: Corporate Espionage and how we are ensuring they are net-positive additions.