An obvious addition any expansion pack brings is more. Fundamentally, people who buy a game expansion are fans of that game. They want an excuse to return to a game they like and rekindle the fond memories of their first few playthroughs. While it’s nice to talk about ways to reinvent a game through an expansion, it’s essential to add that contingent of extra stuff to the core mechanics. However, doing so risks unbalancing the game. As a follow-up to our description of the Hollows terrain, I want to share some of the smaller additions that are coming in Far Away: Corporate Espionage and how we are ensuring they are net-positive additions.
It's the Stupid Economy
It is impossible not to think about the economy right now. The tariffs and trade wars are the hot topic in the board game world and something we here at Cherry Picked Games are extremely aware of, given the imminent manufacturing of Far Away: Corporate Espionage. But those fees are a single (large) cost in a long and pricey process. There are so many other market considerations that go beyond pure production prices. Inspired by Carla Lalli Music’s excellent Substack piece on the true costs of YouTube videos, I want to share the other real financial concerns I have running a board game business: externalities, inflation, and labor.
FA:CE Design - Hollows
Great expansions bring new life into their base games. Our marketing of Far Away: Corporate Espionage focused on the additional missions and new creature AI system, but there’s more to it than that. The next couple of blogs are going to focus on other additions and enhancements players can expect. First, we want to highlight the Hollows: a new terrain type with its own exploration system.