Sharing a board game you are designing with other people is an intense experience. You are showing something personal, a piece of art, with the world. The inherent challenge is the need for critique. As we previously discussed, a game needs real players moving pieces and developing strategies for the designer to see how their ideas are interpreted. You need their feedback. However, playtesters have a different relationship with the game. They provide valuable insight, but filtered through their prior knowledge and biases. Refining your game based on these comments is as much of an art as the initial design.
Playtesting - Steps
We are cracking away at both Far Away and Mordgeist: two exciting new Cherry Picked titles. Much of our attention is focused on playtesting these games. We are writing a short series of playtesting articles for this blog, discussing our ideology and methodology for designing and refining new games. First, we are highlighting the steps we take from idea to release.
Mordgeist Design Ideas
Mordgeist is a semi-cooperative board game centering on a team of paranormal investigators for some terrible TV show. The crew finds themselves confronted by an actual supernatural presence and one of them gets possessed. The rest must survive the spirit’s evil machinations while trying to liberate their friend. Of course, they have no idea who is really possessed. They may save the whole group or damn innocent souls to an eternity of suffering.