Hair of the Dog

Modular Design

Modular Design

If you get food at a nice French restaurant and ask for hot sauce or salt, you’re committing a culinary sin. If you sit down for a nice bowl of phở, you’re automatically given a plethora of sauces and garnishes that would be a waste not to add. It’s the fundamental divide in food service: either the chef knows what’s best or the customer does. Obviously, there’s no universally “correct” take on that debate. It boils down to who you’re catering to. A diner serving the masses needs options for picky guests, whereas a gastropub serving a tasting menu is trying to provide a precise experience. This same dynamic is found in board games. How much flexibility should a game give its players? Is it better to deliver a singular, targeted experience or a collection of experiences that the group tailors to its own needs?

Solo Mode - One Person Enters, Several Dogs Get Pet

Solo Mode - One Person Enters, Several Dogs Get Pet

You can now try out the solo mode for Hair of the Dog. One brave soul will try to pet seven dogs, without ever talking to their owners. Try to get the pets you need without ever coming into contact with some annoying bar rando. Download the PNP to test it out. As always, feedback is welcome and extremely helpful. This is our first foray into the world of one-player gaming, so we’ll spend the rest of the blog delving into our thought process and design philosophy.

2022 Progress Update

2022 Progress Update

Hello Cherry Picked Fans,

Apologies for the radio silence on the blog. We’ve had our heads down over the winter break; noses buried in dog pictures and rule books. But, you deserve a quick update on our two production efforts: Hair of the Dog and Far Away. Read on for the latest progress report.