Crit Hit 3

Crit Hit 3

Hello Cherry Picked Fans! We’re heading down to Phoenix for Crit Hit 3. We’re spreading the conspiracy by playing Conspire and Catalyst from our vendor booth during the day. At night, we’ll be playing Drink! at the bar (come join us so it’s not sad drinking). The vendors’ hall is open to everyone, even if you don’t have a badge. Every Phoenician should enter the air-conditioned embrace of the DoubleTree Hilton this weekend.

Form vs. Functionality in Game Design

Form vs. Functionality in Game Design

Far Away is unlike any of our previous titles. One of the most significant differences is the amount of pieces. From explorer and creature tokens to the many types of cards and mats, everything needs to work together. It’s a constant battle of what’s necessary to the game and what can be simplified. We want Far Away to be accessible without sacrificing the complexity and depth of gameplay.

KublaCon Debrief

KublaCon Debrief

We know, KublaCon was a while ago. There’s a lot to unpack, both figuratively and literally. Cons are a somewhat overwhelming experience for an indie studio, especially if you are trying to pay for the trip through a dealer’s booth. There is an exhausting amount of social interactions running the gamut from truly enjoyable to downright depressing. There’s also a palpable tension amongst vendors and designers around earnings and sales. We wanted to discuss the con, share our highlights, and talk about how we can improve our fans’ experiences going forward. The CPG crew has put a lot of thought into this, hence the time gap (we also moved the CPG office/Alex’s apartment across Seattle – our games aren’t hidden behind a couch anymore).