We’re hard at work testing all the missions in Far Away: Corporate Espionage. Whether it’s our local fans testing with cards from my printer or our excellent community testing the demo PNP, we need all eyes on the game to make sure it lives up to the promises of the crowdfunding campaign. Recently, I’ve found myself conscripting people who haven’t playtested a board game before. While the raw experience is most important, I can’t help but to think of some guidance for these people to get and give the most during the tests. Here are a few tips for anyone playtesting a game that ensure everyone walks away feeling great.
The Crowdfunding Paradox
Did you know we’re running a crowdfunding campaign for Far Away: Corporate Espionage? Chip in today for a discounted game and opportunity to add something to the game itself.
Here is my proposed logic for the “Crowdfunding Paradox”:
Crowdfunding allows niche products to find market fit.
Crowdfunding sites benefit more from larger, successful projects than ones that might fail.
Products with broad market fit can still use crowdfunding sites.
Crowdfunding sites have no incentive to help niche products.
BGG Comments and How We Think about Them
I check Board Game Geek frequently. It’s probably not healthy. Still, I want to know how my games are doing. Does someone have a rules question? Better answer it. Did someone upload a new photo? Cool, I love the modifications people do to Far Away. Did someone leave a nice review or rating? What a wonderful feeling. Did someone leave a terrible review? Time to obsess about it!