in-game DGD references?

Far Away Retrospective - Iterative Design

Far Away Retrospective - Iterative Design

This is the second in a three-part retrospective series on Far Away. Over the next few weeks, we’ll explore the development or Far Away and the lessons learned along the way.

When I first started working with Alex, I had just started graphic design school. He offered me some cash to illustrate Drink! And we’ve been working together ever since. As I learned more in school, I was able to do more at Cherry Picked Games and it’s obvious with the progression of our games. Far Away was our largest and most challenging mission yet.