This is the first in a three-part retrospective series on Far Away. Over the next couple weeks, we’ll explore the development or Far Away and the lessons learned along the way.
In three years, Far Away went from an idea on a poll to an internationally sold game. It’s been an incredible journey thus far, with the best yet to come: real people getting the game. We wanted to take a meditative breather before the final stretch and reflect on how we got to this point. We’ll try to keep the navel-gazing to a minimum and focus on some lessons that may benefit aspiring designers in the audience.