Far Away

Far Away Retrospective - Applying the Lessons

Far Away Retrospective - Applying the Lessons

This is the final part of a three-part retrospective series on Far Away. In this series, we explore the development or Far Away and the lessons learned along the way.

We did it. Far Away is in the hands of backers. It’s on the street for retailers (whatever that actually means in the current pandemic world). People are staying things about it on Board Game Geek. By all those metrics, Far Away is now a real game. This marks our fourth title we’ve taken from idea to production. We’ve spent the other two retrospective articles looking back on the development, so, with the game’s release, it only feels appropriate to look forward and talk about how we’ll approach the next game differently.

Far Away: Shipped

Far Away: Shipped

> INCOMING TRANSMISSION

All Kickstarter and pre-order Far Away kits have been shipped. Thanks to your initial support, we have finally come full circle and bootstrapped this space exploration program. We appreciate every single one of you and your credits.

The following are questions we expect to receive with the appropriate, legal-department-approved answer: