Game Theory

Narrative and Challenge

Narrative and Challenge

Far Away is our first “traditional” board game. Most of our titles are narrative-driven games. We strongly feel there isn’t an explicit line between the two genres. Games tell stories: every session creates a small world.  That feeling is made explicit in Far Away, as the players must feel each world is unique. In this medium, the players have the unique opportunity to reinterpret each permutation of cards and hexes. Far Away’s creatures are the focal point for this novel storytelling.

Creature Creation

Creature Creation

After years in cryogenic stasis, you finally arrive on an unfamiliar planet. The hatch unlocks with a loud click and the pressure releases with a satisfying hiss. What does it look like? We discussed our thought process behind plantlife and environmental aspects of World Building, but our approach to developing animals is different.