Game Theory

Children and Secrets

Children and Secrets

Between our Tabletop Simulator mod and the world opening back up, we’re able to get more playtesting reps with Hair of the Dog. It’s great to see people loving the concept and trying to pet all the pups. We want to make this game real and get to Kickstarting it, but there are a couple of design issues to tackle first. Hair of the Dog needs to be both enjoyable at all player counts and have that undeniable Cherry Picked feeling.

CPG Design Questions - Answered

CPG Design Questions - Answered

A couple weeks ago, we shared our Cherry Picked philosophy to game design. We listed out five questions that guide our development. Since we hadn’t formalized this set before starting on our next game, we thought it would be fun to revisit our current game lineup and fill in the answers for each game. We hope this reveals our design insight and can help aspiring designers analyze the key points of their own games.

Guiding Questions

Guiding Questions

Cherry Picked Games now has four titles under our belts. It’s a diverse catalog, to say the least. Switching between genres and themes helps keep us engaged and excited, both for the new games and the old. What it doesn’t help with is creating a clear niche for gamers to associate with our brand. We’re not an RPG publisher or “the drinking game dudes”. So, we have to be consistent in our approach to games. There’s a Cherry Picked style that’s been cultivated over the years. We want people to have expectations about our games that go beyond simple mechanics or illustrative styles.